

Their siege weapons are also fairly lacking, missing Siege Onager, Heavy Scorpion, and Siege Engineers. This is aided with a considerable discount when researching the Imperial Age upgrade, giving them a strong power spike.Īge of Empires III: The Asian Dynasties ReviewĪlthough Byzantines have a complete Stable unit tree, their Stable units are considered weak because they lack Bloodlines and Blast Furnace upgrades. They also have great Arbalesters and Monks which, along with their discounted Camel Riders, are great offensive options. The Byzantines also have a strong navy with faster attacking Fire Ship in the early game and a full tech tree later. This pairs especially well with the Byzantines discounted counter units. Their unique unit, the Cataphract, excels at killing infantry and takes much less bonus damage. They also get Town Watch and Town Patrol for free, giving them better access to vision of their base. In addition, the Byzantines' Halberdiers, Skirmishers, and Camel Riders have a significant cost reduction.

This makes taking down their buildings more difficult, especially their walls. Their buildings have bonus hit points which increase with every age. The Byzantines' primary strengths are defense and their ability to effectively counter a variety of troop types (infantry, ranged, and cavalry). 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.3 Strategy changes in the Definitive Edition.3.2 Strategy changes in The African Kingdoms.develop double-bit axe or whatever your plan is for castle ageĢ4. if you are close to 800 food but not allready there, put all farmers into tc.Ģ3. or maybe more if you do the buildings a bit to late.Ģ2. use vills wich you dont need producing any recis for klicking up. depend on what you want to do where you put them.Ģ1. as you can see here one lumber is still working on some tree. you should have now 10 farmer, 3 goldvills, 9 lumberjacks and 5 on berries or with some luck on some close deer (you can also get deer closer with your scout). do the new vills on tc trees so you can switch all to farms till sheep has gone.ġ9. get 4 vills there, i did one on a close tc tree but as you can see later the vill could have worked on the lumber more effizient all time.ġ6. till vill 18 berries/ close deer, sheep whatever food!ġ5. vill 13 still lumber :O 5lumber omgwtfġ3.

let them give food to tc some times, so you can keep your vill production runing as soon as possible.Ĥ. let one vill build a house, all the others on sheep. sheeps are there at the beginning? nice move them immediately to tc, it saves many tc idletime.ģ. i know it sucks, but you shouldnt loose to much time.Ģ. in case you find first boar before and its close lure it. move like this, dont use all vills, better chop wood. In the case you dont find the sheep at once.
